
A walkthrough film follows a path chosen by the director. An interactive experience hands control to the viewer. With Skyframe XR by VGIS, buyers, investors and clients explore a building at their own pace, in virtual or augmented reality, and look closely at what matters to them.
From viewers to participants
When clients can move through a space themselves, they stop being an audience and become participants. They compare options, point to exactly what they want changed and give informed feedback, instead of accepting a design they cannot fully understand.
- Allow Clients to Participate in the Design ProcessClients can compare options and provide informed feedback rather than simply accepting a design they cannot fully understand.
- Give Clients Something Concrete to Respond ToInstead of saying “I don't like it,” clients can point to the exact part of a visualization they want changed.
- Help Clients Feel More InvolvedBeing able to see and discuss the proposed property can make clients feel more connected to the project.
A sales suite without a show home
An interactive walkthrough can be presented at a sales office, an exhibition or a meeting abroad. The finished development travels to the buyer, rather than the buyer travelling to a site that is still under construction.
- Create Immersive PresentationsInstead of showing only a static drawing, clients can experience the project through multiple visual perspectives.
- Turn an Abstract Idea Into a Shareable VisionA client can easily send a visualization to partners, investors, family members, contractors or other decision-makers.
How a Skyframe XR project runs
Every XR project follows five stages: discovery and plan review, blueprint and agreement on scope and terms, scene modelling with assets optimised for real-time engines, development and post-production with quality assurance, and final deployment of the interactive experience. VGIS has delivered interactive work before: our Cedarwood City Estate project included an interactive game walkthrough of the estate.